I am a gameplay programmer, level designer, creative artist and VFX artist with over 2 years of professional experience.
The aim is to create unforgettable gaming experiences that will leave a lasting mark for all of the players. I recently had the privilege to work on Silent Scream in a professional capacity with my team. We are also actively working on porting the game to XBox platform. My latest personal project is Null Runner with a unique twist in your regular maze runner game!
What I did
Collaborated with a team of 5 while aiding in the development of key systems of the game. Throughout the development period we also came up with open source packages for Unity to speed up development. I was also responsible for working on the game feel as we ported the game to XBox platform.
Studio: Studio - 23 (Employee)
Platform: Windows, XBox (upcoming)
Team Size: 5
Link: Project Link
Project Duration: 1 year
Engine & Tools: Unity Engine, Blender
What I did
Built a realtime player versus player dueling game using Photon Unity Networking backend and developed all systems from scratch. Explored design ideas to make the game more fun and engaging for players with the support of 3D artists and designers from the team. Design owner of the UI & UX on PC platform.
Studio: Studio - 23 (Employee)
Platform: Windows
Team Size: 2
Link: Project Link
Project Duration: 4 months
Engine & Tools: Unity Engine, Blender
What I did
Created the entire game design and idea following the concept of light and dark. Handcrafted the maze to add interesting spin to it as well as the unique mechanic of navigating through the unknown all with freely available assets and all systems from scratch. This also encapsulates the image of my overall knowledge regarding various aspects of game design and development including both the visual and the backend.
Personal Project
Platform: Windows, WebGL
Team Size: Individual
Link: Project Link
Link: GitHub
Project Duration: 1 week
Engine & Tools: Unity Engine, Blender
What I did
Aetherfall is a personal passion project to develop my very own adventure RPG in a small and realistic scale for a solo developer. There is no end goal for this project and I plan to keep on interating on it as I write out more of the story and slowly see this turn into a complete game in the future. All of it has been done in my free-time with free design resources on the internet.
Personal Project
Platform: Windows
Team Size: Individual
Link: GitHub
Project Duration: N/A
Engine & Tools: Unity Engine, Blender, Substance Painter
What I did
Developed a penalty shootout saver game for Meta Quest 2. The difficulty of the shots keeps getting harder as you keep on playing. Most of the core systems were developed by me under the guidance of a senior game developer and designer. It is the first VR game that I worked on.
Studio: Studio - 23 (Employee)
Platform: Windows
Team Size: 4
Link: YouTube Video
Project Duration: 4 months
Engine & Tools: Unity Engine, Blender
What I did
Abyss Crawler is the first ever proper game I worked on. I am the sole owner of the idea and design of the game. This was more of a learning opportunity for me as I got familiar with the game development tools and learn the best practices for developing complex systems for different types of games.
Platform: Windows, WebGL
Team Size: Individual
Link: Project Link
Project Duration: 1 month
Engine & Tools: Unity Engine, Adobe Photoshop